The Walking Dead – “East”

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LAST WEEK’S EPISODE REVIEW HERE

Carol and Daryl, taking things into their own hands, are the catalyst for a host of poor decision-making among the Alexandrians in this week’s episode of “The Walking Dead.” Carol, broken and weary, leaves a note behind announcing her departure, insisting that nobody come looking for her. Daryl, on the other hand, heads off in another direction, recklessly in pursuit of Dwight to avenge the needless slaughter of Doctor Denise. Rick and Morgan head out to find Carol while Rosita, Michonne, and Sasha head out to stop Daryl.

At this point in the story, “The Walking Dead” isn’t really a horror-genre narrative – it’s a study on survival on recovery. That being said, there are certainly horror tropes that persist, lest we forget that dead cannibalistic corpses continue to roam the countryside. Every character in the show that we have come to know as capable, dependable, and intelligent does the one thing you never do in a horror film: they split up, leaving Alexandria vulnerable. None of this is really in-character, but one might surmise that the storytellers are trying to cement the notion that the Alexandrians are prepared, have united as a community, can face any problem together, et al. But it falls flat. When all is said and done, the audience recognizes that this is an excuse to fragment the group, push forward with the character drama, and leave the principle characters in an exposed position for the [likely] explosive season finale.

The heart of this episode’s themes exist in the interaction between Morgan and Rick. We are reminded of the flimsy morality in the new world as the two characters explain why they have chosen their own particular path toward survival. Morgan refuses to kill the living and Rick sees killing as an inevitability; one message seems sage-like, the other authoritarian. As Morgan expresses how he sees everything as cyclical, explaining to Rick how he saved the Wolf who, in turn, saved Denise, it’s difficult not to view Morgan as the more sympathetic, morally upright person.

“We didn’t finish it like we thought we did, with The Saviors,” Rick says midway through the episode.
“No,” Morgan says. “You started something.”

And we know that Morgan is absolutely correct.

Watching these two talk reminds us that they represent far opposite ends of a moral spectrum. As members of the audience, we know that both of them are right in their thinking, and that it’s the circumstance that lets us know which course of action is the correct one. That’s what the jail cell Morgan built is all about: creating an option other than falling on routine and regular summary execution. The set designers didn’t build that room just for one small scene in last week’s episode – that jail cell is going to get some use. At least, that’s my prediction.

We’re also reminded that, even though Rick and Morgan view the world from radically different lenses, they are on the same side. There are several paths that can lead to the same destination. Thankfully, the end their conversation on peaceful terms instead of thrown punches; they know that they can learn something from one another, temper their philosophies, and survive together, even if this conclusion is explicitly presented.

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Is Daryl Dixon dead? Don’t count on it. That spray of blood was pretty spectacular, but super-fans have Zaprudered it, as have I, and there are a few things to keep in mind. First, the advertisement for the season finale clearly shows Daryl in a scene, so he at the very least isn’t dead yet. More importantly, he is a fan favorite with plenty of qualities rife for further exploration in this increasingly character-driven narrative. I have long predicted that Daryl would eventually be killed because he is one of the few characters who only exists in the television series (not the source material of the graphic novel), but I have actually reversed my position on this. As the show veers further and further away form the source material, characters like Daryl and Carol and Morgan are actually more essential than ever, allowing the show-runners and the writer’s room to keep the story distinct enough from the graphic novel as to keep the show unique.

Who was the man in the barn that Rick and Morgan happen across? He had a spear that was clearly forged by the blacksmith at The Hilltop, and Rick concludes that he must be one of The Saviors. But what about the peculiar armor he’s wearing? It’s my guess that this is the first hint at yet another community wrapped-up in the trade agreement with The Hilltop and The Saviors. It’s my hope that the seed is planted in the season finale – and the brief glimpse of an armored man on horseback in the season finale preview metes this out – and we start to learn more about The Kingdom. There’s no need to spoil anything here, because I could just as easily be wrong, but it’s certainly one of my hopes.

See you next time, after Negan crushes a few skulls with his barb-wired wrapped baseball bat, Lucille.
I’m guessing she’s pretty thirsty…

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The Walking Dead – “No Way Out”

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“The Walking Dead” returned on Sunday from the mid-season break and, in the show’s well-established style, nobody is safe. Alexandria’s wall has been breached and we watched while various citizens were predictably devoured by the walking dead. This might actually be what’s most problematic about the series; despite interesting turns and high-tension moments, the show’s rhythms and repetitions are overwhelmingly obvious. Previous seasons have routinely established a pattern in which the core characters appear to find long-term safety, only to be pushed out by larger and larger herds of walkers or competing survivor groups. The countryside of Atlanta, Hershel’s Farm, the State Penitentiary, Terminus, and Alexandria have all fallen in a predictable series of missteps and misfortune. Corrupt and despotic leaders have also become a common element, from The Governor to the cannibals of Terminus to the still-mysterious (but soon-to-be-revealed) Negan.

If “The Walking Dead” has common themes of corruption, perennially unsafe shelters, and the promise of “unkillable” characters being killed, then the shocking moments become less shocking. We still care, but we see the writing on the wall. We oscillate between moments of sadness and moments of relief, but with less and less impact. In an attempt to ratchet-up the stress, the show has begun playing unfairly to our emotions. The incident with Glenn and the dumpster is our best example. It was a relief to see the show’s most loved character pull through, but it was an unnecessarily manipulative cheap shot. The story should be able to achieve these levels of emotional impact by itself, not through slights of hand.

The show still has tremendous momentum and consistently delivers strong performances, but that doesn’t mean we don’t need something to change in order to disrupt these increasingly played-out patterns. This may have already begun to happen, of course, as we consider how the early episodes of season six began to fragment the timeline. The architecture of the narrative has changed dramatically as the story has been compressed, telescoped, and as the moments of decisive action have begun to occur with greater frequency. Where in the beginning a season would take place over several weeks or months, the whole of season six has (at least thus far) taken place over only a couple of days. We also have one unique 90 minute episode that looks backwards in time, showing us how Morgan transformed after a chance encounter with a kind loner. It is truly a magnificent episode that could just as easily have been a stand-alone film.

The best “zombie” features actually focus little on the zombies themselves. Rather, the best zombie stories are preoccupied with exploring humanity. “The Walking Dead” is no different. Most of the story is about a group of people struggling to reason and fight their way through an extraordinary situation. This is a survival story, in which disparate personalities collide, pecking orders are established, and drama unfolds. Everybody in the zombie apocalypse wants the same thing: to live to see another day. But everybody has their own idea how to accomplish that goal. Others have the opportunity to seize control, become leaders, ascend the dictator’s throne, or become sacrificial and selfless. That’s what is so darn good about “The Walking Dead.” We all watch these characters, study their struggle, and we all have an idea of what it is we would do if placed in that situation.

George A. Romero’s original zombie masterpiece, “Night of the Living Dead,” set the stage. It’s a brilliant thought experiment as we watch a half dozen strangers, marooned in a  farmhouse, arguing about the best course of action. Zombies occupy less than five minutes of screen time and most of the violence is implied. The script was written like a brilliant one-act play, and the moral questions are so compelling that we barely realize there’s hardly any action driving the plot forward, just words.

“The Walking Dead” could be a compelling television show even after the last walker collapses in dry-rot and melts back into the earth; the world is still a wasteland, filled with roving bands of survivors, scavengers, and highwaymen. Civilization still has to be rebuilt, infrastructure established, townships reclaimed. If the show can find a way to break out of it’s rinse-repeat cycle, it could be around for a long time to come.

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